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我正在研究Unity3D的MonoDevelop。我正在实施我的课程,但我得到一个错误,我无法弄清楚是什么。我得到的问题是在我重写抽象方法的标题处继续并且已完成。问题是什么?错误CS1585:成员修饰符'public'必须先于成员类型和名称
namespace tool
{
public class TaskManager
{
public TaskManager()
{
}
}
public abstract class Task {
public bool isEvitable = true;
public abstract void proceed();
public abstract bool isFinished();
}
public class MoveTask : Task {
float speed;
Vector3 targetPosition;
GameObject movingObject;
private MoveTask(GameObject gameObject, float speed, Vector3 target) {
this.movingObject = gameObject;
this.speed = speed;
this.targetPosition = target;
}
@override
public void proceed() {
Vector3 objPos = movingObject.transform.position;
movingObject.transform.position = new Vector3 (Mathf.Lerp(objPos.x, targetPosition.x, speed),
Mathf.Lerp(objPos.y, targetPosition.y, speed),
Mathf.Lerp(objPos.z, targetPosition.z, speed));
}
@override
public bool isFinished() {
}
}
}
从未使用替代自己,但快速谷歌建议使用:公共覆盖无效进行()...看来@override是Java,但使用的是C#,) – Tom