2014-03-25 19 views
0

我必须将数组从一个汇编程序传递给一个C++函数。我最终想出了如何让两个文件交谈,现在我无法弄清楚我应该如何将MASM数组的地址传递给我的C++函数。我尝试在masm中使用ptr和addr来调用递归DFS。不知道我在做什么错误,因为我只在程序集和C++中进行了超过2个月的编程。 printSomething被调用的函数会显示出来,所以我知道这两个程序正在进行通信,但是,当DFS被调用时,我得到了一个deque迭代器而不可解引用,所以我不确定发生了什么,但它与使用我的堆栈的DFS相关DFS算法中的“路径”。我尝试使用int * hex_array []作为DFS函数中的参数,但它不是那样的。 DFS在数组中搜索1(红色搜索)的值,向每个访问的红色十六进制数加3。如果找不到路径,它会通过从每个“visited hex”中减去3来重置“visited”的hexes,并返回-1,如果找到了有效的路径,它将返回1,当整个程序使用C++时,DFS工作,所以它不是函数本身或堆栈的问题,尽管当我在VS2012中使用我的调试器时,我注意到每次堆栈= 1时都会失败,并且我将array_index设置为路径顶端,弹出堆栈并调用DFS与array_index。在那一点上,堆栈是空的,但我不明白为什么它在这里失败时,当它完美的工作,当整个程序在C++文件中,我猜测它与MASM有关阵列没有得到由++的运作方式与c访问应该???如何将MASM数组传递给C++函数

的我的汇编代码部分:

INCLUDE Irvine32.inc 

printSomething PROTO C ;displays "Goobers" 
DFS PROTO C, color:BYTE, bptr:PTR DWORD, arrayIndex:SDWORD 

PDWORD TYPEDEF PTR DWORD 

.data 

ALIGN SDWORD 

bptr PDWORD board 
board SDWORD 121 DUP (0)  ;array to hold the hex board 

.code 

main PROC 

INVOKE printSomething ;test to see if MASM talking to C++ program 

Start:    
    CALL PlaceRed  ;prompt user to place a red stone 
    CALL ShowBoard  ;redraw board to show update 

    ;check if there is a valid path using C++ DFS 
    ;What needs to be saved...? not aX since DFS will return -1 (no path) or 1(path) in aX from C++ function 
    PUSH EDX 
    PUSH EBX 
    PUSH ECX 
    ;INVOKE DFS, 1, ADDR board, 0 ; color red, board pointer, arrayIndex 0 
    INVOKE DFS, 1, bptr, 0  ; color red, board pointer, arrayIndex 0 
    POP ECX 
    POP EBX 
    POP EDX 
    CMP AX,1   ;if Ax == 1 winning path found 
    JNE Continue   ;Ax != 1 no valid path...continue game 
    MOV EDX, OFFSET redWins  ; move "Red wins..." to eDx and display 
    CALL WriteString  
    JMP END_GAME   

Continue: 
    CALL PlaceBlue  ;place a blue stone 
    CALL ShowBoard  ;redraw the board 

    ;check if there is a valid path using C++ DFS 
    PUSH EDX 
    PUSH EBX 
    PUSH ECX 
    ;INVOKE DFS, 2, ADDR board, 0; color blue (2), pointer, arrayIndex 0 
    INVOKE DFS, 2, bptr, 0; color blue (2), pointer, arrayIndex 0 
    POP ECX 
    POP EBX 
    POP EDX 
    CMP AX,1    ;if Ax == 1 winning path found 
    JNE Start    ;Ax != 1 no valid path...continue game 
    MOV EDX, OFFSET blueWins ; move "Blue wins..." to eDx and display 
    CALL WriteString 

END_GAME: 

Retn 
main ENDP 

END main 
我的C++代码的

和部分

#include "stdafx.h" 
#include<iostream> 
#include<stack> 
#include "DFSAlgorithm.h"//include definition of class DFSAlgorithm 
using namespace std; 

//int *board[121]; 
int adjacency[6]; 
stack<int> path; //stack to hold the last hex visited 

//test printsomething 
extern "C" void printSomething(){ 
    cout<<"goobers"; 
} 

//First call of DFS always starts with array_index == 0 
int DFS(int color, int hex_array[], int array_index){ 

//DFS code here...blah blah... 
    } 

我的头文件

//DFSAlgorithm.h 
//Definition of DFSAlgorithm class that does the DFS for the game of HEX 
//Member functions are defined in DFSAlgorithm.ccp 

#ifndef DFSAlgorithm_H 
#define DFSAlgorithm_H 
extern "C" void printSomething(); 
extern "C" int DFS(int color, int hex_array[], int array_index); 

#endif 

DFS代码是每费鲁乔要求全部

#include "stdafx.h" 
#include<iostream> 
#include<stack> 
#include "DFSAlgorithm.h"//include definition of class DFSAlgorithm 
using namespace std; 

int adjacency[6]; 
//int hex_array[]; 
//int array_index; 
extern stack<int> path; //stack to hold the last hex visited 

//test printsomething 
extern "C" void printSomething(){ 
    cout<<"I'm not dead yet..."; 
} 

//First call of DFS always starts with array_index == 0 
extern "C" int DFS(int color, int hex_array[], int array_index){  

    if (hex_array[array_index] == color){ //if hex has an appropriately colored stone 

     hex_array[array_index] += 3; //mark the hex as visited 

     path.push(array_index); //push the hex onto the path stack 
    } 
    if ((color == 1 && array_index % 11 == 10 && hex_array[array_index] == 4) || 
     (color == 2 && array_index/11 == 10 && hex_array[array_index] == 5)){ 

    return 1; //winner base case==>reached the other side 
    } 

//If a visited/unvisited hex has a stone of correct color==> search the adjacent hexes 
if ((color == 1 && hex_array[array_index] == 4) || 
    (color == 2 && hex_array[array_index] == 5)){ 

    //get adjacencies 
    if(array_index == 0){//top left 2 corner 
     adjacency[ 0 ] = 1; 
     adjacency[ 1 ] = 11; 
     adjacency[ 2 ] = - 1; 
     adjacency[ 3 ] = - 1; 
     adjacency[ 4 ] = - 1; 
     adjacency[ 5 ] = - 1; 
     } 

    else if(array_index == 10){//top right three corner 
     adjacency[ 0 ] = 9; 
     adjacency[ 1 ] = 20; 
     adjacency[ 2 ] = 21; 
     adjacency[ 3 ] = - 1; 
     adjacency[ 4 ] = - 1; 
     adjacency[ 5 ] = - 1; 
    } 

    else if(array_index == 110){//bottom left corner 
     adjacency[ 0 ] = 99; 
     adjacency[ 1 ] = 100; 
     adjacency[ 2 ] = 111; 
     adjacency[ 3 ] = - 1; 
     adjacency[ 4 ] = - 1; 
     adjacency[ 5 ] = - 1; 
    } 
    else if(array_index==120){//bottom right corner 
     adjacency[ 0 ] = 109; 
     adjacency[ 1 ] = 119; 
     adjacency[ 2 ] = -1; 
     adjacency[ 3 ] = -1; 
     adjacency[ 4 ] = -1; 
     adjacency[ 5 ] = -1; 
    } 

    else if(array_index/11 == 0){//top row minus corners 
     adjacency[ 0 ] = array_index - 1; 
     adjacency[ 1 ] = array_index + 1; 
     adjacency[ 2 ] = array_index + 10; 
     adjacency[ 3 ] = array_index + 11; 
     adjacency[ 4 ] = - 1; 
     adjacency[ 5 ] = - 1; 
    } 

    else if(array_index % 11 == 0){//left column minus corners 
     adjacency[ 0 ] = array_index - 11; 
     adjacency[ 1 ] = array_index + 11; 
     adjacency[ 2 ] = array_index - 10; 
     adjacency[ 3 ] = array_index + 1; 
     adjacency[ 4 ] = - 1; 
     adjacency[ 5 ] = - 1; 
    } 

    else if (array_index/11 == 10){//row 10 minus corners 
     adjacency[ 0 ]= array_index - 1; 
     adjacency[ 1 ]= array_index + 1; 
     adjacency[ 2 ]= array_index - 11; 
     adjacency[ 3 ]= array_index - 10; 
     adjacency[ 4 ]= - 1; 
     adjacency[ 5 ]= - 1; 
    } 

    else if(array_index % 11 == 10){//right column minus corners 
     adjacency[ 0 ] = array_index - 11; 
     adjacency[ 1 ] = array_index + 11; 
     adjacency[ 2 ] = array_index - 1; 
     adjacency[ 3 ] = array_index + 10; 
     adjacency[ 4 ] = - 1; 
     adjacency[ 5 ] = - 1; 
    } 

    else{//all interior hexes 
     adjacency[ 0 ] = array_index - 11; 
     adjacency[ 1 ] = array_index + 11; 
     adjacency[ 2 ] = array_index - 10; 
     adjacency[ 3 ] = array_index + 10; 
     adjacency[ 4 ] = array_index - 1; 
     adjacency[ 5 ]= array_index + 1; 
     } 

    /*Initialize adjacentHexes count to zero: if == 0 after all 6 adjacencies are 
    checked it means it is a dead end as there are no unvisited adjacent hexes with 
    the correct color stone*/ 
    int adjacentHexes = 0; 
     for(int b = 0; b < 6; b++){//traverse adjacency array of the passed in index 

      //if one of the adjacent hexes has a red/blue stone 
      if((color == 1 && hex_array[adjacency[b]] == color) || 
       (color == 2 && hex_array[adjacency[b]] == color)){ 

       adjacentHexes++;   //increment the adjacentHexes count 

       hex_array[adjacency[b]] += 3; //mark the hex as visited 

       path.push(adjacency[b]);  //push visited adjacent hex onto path 

       //recursively call DFS with that adjacent hex index 
       return DFS(color, hex_array,adjacency[b]); 

       } 
      } 
      //If adjacentHexes == 0 ==> dead-end 
       if(adjacentHexes == 0 && path.size() > 1){ 

        path.pop();//pop the top hex from the stack if stack > 1 

        //recursive call of DFS with the new top red/blue hex 
        return DFS(color, hex_array,path.top()); 

        } 
       if(adjacentHexes == 0 && path.size() == 1){//back to Row 0/Column 0 

        //make the array_index = the top of the path stack  
        array_index = path.top();//this is the line causing deque iterator not dereferenceable problems+++++++++++++++++++++++ 

        //pop remaining element from the stack so path is now zero 
        path.pop(); 
       } 

    } 
     //if checking for a red path and path is empty 
     if (color == 1){ 

      //search remaining column 0 hexes for unvisited red hexes 
      for(array_index ; array_index <= 99;){ 

       //recursively call DFS with next Column 0 hex 
       return DFS(color, hex_array, array_index + 11); 
       } 
     } 

     //if checking for a blue path and path is empty 
     if (color == 2){ 

     //search remaining row 0 hexes for unvisted blue hexes 
      for(array_index ; array_index <= 9;){ 

       //recursively call DFS with next Row 0 hex 
       return DFS(color, hex_array, array_index + 1); 
       } 
      } 
      //No path exists reset all visited hexes to unvisited 
      for(int a = 0; a < 121; a++){ 
       if(hex_array[a] >= 4)//if hex has been visited 
        hex_array[a] -= 3;//remove visited designation 
      } 

     return -1;//return false as no path exists 
    } 

回答

0

这可能是一个好主意,如果参数类型配对。 DFScolor)的第一个参数在MASM PROTO指令中声明为​​,但在C++代码中为int

+0

嗯。不知道我会如何匹配 – TryChick

+0

@TryChick - 它不应该是SDWORD吗? – Ferruccio

+0

好吧,你要说的是在颜色中使颜色参数成为SDWORD? – TryChick