2012-12-22 72 views

回答

5

好吧我想通了。你必须做的是创建一个父3D对象,并添加飞机。一旦添加,您必须将其翻译50%并开始旋转父对象。

var object = THREE.SceneUtils.createMultiMaterialObject(new THREE.PlaneGeometry(200, 50, 4, 4), [material]); 

var parent = new THREE.Object3D(); 
object.applyMatrix(new THREE.Matrix4().makeTranslation(0, 25, 0)); 
parent.add(object); 
parent.rotation.x = 1; 

scene.add(parent)