我正在尝试自己学习Unity。我正在用Unity对象在3d中重新创建pong。我几分钟前就开始了,每次我向pad输入任何输入时,它的y坐标都会变成2.6,我不知道为什么。有人可以帮忙吗?我的游戏对象在获得一些输入后立即移动
public class PadMovement : MonoBehaviour {
private CharacterController pad;
private Vector3 direction;
private Vector3 movement;
[SerializeField] private float speed = 50.0f;
// Use this for initialization
void Start() {
pad = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update() {
direction = new Vector3(Input.GetAxis("Horizontal"), 0, 0);
movement = direction * speed;
pad.Move(movement * Time.deltaTime);
}
}
解决:有一个胶囊对撞机不合适!