所以我正在做一个简单的Flash游戏。基本上我有一个转盘,持续30秒钟,并附上几个样本音乐,这些音乐汇集在一起形成最后一首歌曲。游戏会话声音播放/录制
现在我希望能够在游戏结束时录制和播放声音。
我创建了一个SoundFx类,它将mp3音频转换为byteArrays,希望将音频混合到同一个声道。
现在我已经达到了一定的障碍,因为我无法正确混合字节码。在开始添加通道时,我开始认为不可能对字节数组进行编码。
我很乐意接受正确的方向。我不确定从这里开始的最佳方式,即使只是播放也不错。创建一个按钮日志可能会修复播放,并在第二次运行时混合音频直接进入文件。但它确实似乎是一条很长的路要实现这一目标。
非常感谢和道歉对我蹩脚的英语提前
大卫R.
对此事的一些代码:
private var srcSound:Sound;
private var sound1:Sound;
private var sound2:Sound;
private var soundChannel:SoundChannel;
private var bytes:ByteArray;
private var incbytes:ByteArray;
private var mixedBytes:ByteArray;
public var pitchShiftFactor:Number;
public var position:Number;
public var AddSound:Boolean = false;
public var incremental:Number;
public var left1:Number;
public var left2:Number;
public var right1:Number;
public var right2:Number;
public var mixedBytes1:Number;
public var mixedBytes2:Number;
public function SoundFx() {
}
public function playFx(srcSound:Sound):void{
this.srcSound = srcSound;
position = 0;
var morphedSound:Sound = new Sound();
morphedSound.addEventListener(SampleDataEvent.SAMPLE_DATA, sampleDataHandler);
soundChannel = morphedSound.play();
}
public function addSound(sound1:Sound , sound2:Sound):void{
this.sound1 = sound1;
this.sound2 = sound2;
sound1.addEventListener(SampleDataEvent.SAMPLE_DATA, addSampleData);
position = 0;
soundChannel = sound1.play();
soundChannel = sound2.play();
AddSound = true;
}
private function addSampleData(event:SampleDataEvent):void{
position = 0;
var incbytes:ByteArray = new ByteArray();
position += sound1.extract(incbytes, 4096, position);
var bytes:ByteArray = new ByteArray();
position += sound2.extract(bytes, 4096, position);
event.data.writeBytes(mixBytes(bytes, incbytes));
}
private function sampleDataHandler(event:SampleDataEvent):void
{
var bytes:ByteArray = new ByteArray();
position += srcSound.extract(bytes, 4096, position);
event.data.writeBytes(editBytes(bytes));
}
private function mixBytes(bytes1:ByteArray , bytes2:ByteArray):ByteArray{
bytes.position = 0;
incbytes.position = 0;
var returnBytes:ByteArray = new ByteArray();
while(bytes1.bytesAvailable > 0)
{
left1 = bytes1.readFloat();
left2 = bytes2.readFloat();
right1 = bytes1.readFloat();
right2 = bytes2.readFloat();
mixedBytes1 = left1 + left2;
mixedBytes2 = right1 + right1;
mixedBytes.writeFloat(mixedBytes1);
mixedBytes.writeFloat(mixedBytes2);
}
return mixedBytes;
}
private function editBytes(bytes:ByteArray):ByteArray{
//var skipCount:Number = 0;
var returnBytes:ByteArray = new ByteArray();
bytes.position = 0;
while(bytes.bytesAvailable > 0)
{
//skipCount++;
returnBytes.writeFloat(bytes.readFloat());
returnBytes.writeFloat(bytes.readFloat());
}
return returnBytes;
}
}
的感谢!我会检查出来,并在完成后发布结果:) – user1375895