2012-05-09 110 views
0

一般问题:重用顶点通入着色器

比方说,你有你进入一个效果画点什么的顶点,基于着色器参数的列表(例如,激光宽度或其他)。我想通过相同的顶点,但使用不同的着色器参数 - 但是,这不起作用。

这里是有问题的代码:

  foreach (EffectPass pass in quinticFX.CurrentTechnique.Passes) 
      { 
       quinticFX.Parameters["NumPoints"].SetValue(CurvedVertices.Count()); 
       pass.Apply(); 
       GraphicsDevice.SamplerStates[0] = LinearMirrorState; 
       GraphicsDevice.Textures[0] = solid; 

       quinticFX.Parameters["radiusOfBeam"].SetValue(8); 
       GraphicsDevice.DrawUserPrimitives<VertexPositionTexture>(PrimitiveType.TriangleStrip, CurvedVertices.ToArray(), 0, CurvedVertices.Count() - 2); 
       pass.Apply(); 

       quinticFX.Parameters["radiusOfBeam"].SetValue(4); 
       quinticFX.Parameters["P"].SetValue(cp1); 
       GraphicsDevice.DrawUserPrimitives<VertexPositionTexture>(PrimitiveType.TriangleStrip, CurvedVertices.ToArray(), 0, CurvedVertices .Count() - 2); 
      } 

假设你能做到这一点,它会绘制(在这种情况下,曲线)与不同的控制点和宽度的两倍。情况并非如此 - 只绘制了最近的一组基元。任何帮助将不胜感激。

回答

0

事实证明,我是一个白痴 - 你需要在设置参数后应用()通过。

校正代码如下:

foreach (EffectPass pass in quinticFX.CurrentTechnique.Passes) 
{ 
    quinticFX.Parameters["NumPoints"].SetValue(CurvedVertices.Count()); 
    //GraphicsDevice.SamplerStates[0] = SamplerState.LinearWrap; 
    GraphicsDevice.SamplerStates[0] = LinearMirrorState; 
    GraphicsDevice.Textures[0] = solid; 

    quinticFX.Parameters["radiusOfBeam"].SetValue(12); 
    pass.Apply(); 
    GraphicsDevice.DrawUserPrimitives<VertexPositionTexture>(PrimitiveType.TriangleStrip, CurvedVertices.ToArray(), 0, CurvedVertices.Count() - 2); 

    quinticFX.Parameters["radiusOfBeam"].SetValue(6); 
    quinticFX.Parameters["P"].SetValue(cp1); 
    pass.Apply(); 
    GraphicsDevice.DrawUserPrimitives<VertexPositionTexture>(PrimitiveType.TriangleStrip, CurvedVertices.ToArray(), 0, CurvedVertices.Count() - 2); 

    quinticFX.Parameters["radiusOfBeam"].SetValue(3); 
    quinticFX.Parameters["P"].SetValue(cp2); 
    pass.Apply(); 
    GraphicsDevice.DrawUserPrimitives<VertexPositionTexture>(PrimitiveType.TriangleStrip, CurvedVertices.ToArray(), 0, CurvedVertices.Count() - 2); 
}