我搜索相机旋转和放大FireMonkey 3D的例子。就像使用鼠标左键在场景周围旋转相机并使用鼠标滚轮放大和缩小一样。Embarcadero FireMonkey 3D相机旋转和变焦
任何人都可以帮助我吗?
我搜索相机旋转和放大FireMonkey 3D的例子。就像使用鼠标左键在场景周围旋转相机并使用鼠标滚轮放大和缩小一样。Embarcadero FireMonkey 3D相机旋转和变焦
任何人都可以帮助我吗?
您可以通过拖动和放大轮来旋转相机。重要的是,在不同的轴上旋转应该全部在不同的嵌套对象上处理,这样旋转计算应该像我们在现实世界中期望的那样相互影响。
下面的表单显示了一个简单的演示,只需保存.fmx和.pas文件并将表单添加到FMX应用程序。关键部分是将相机&嵌套的灯光对象放在Y轴的单独X &上与作为相机目标的DummyObject相连。将X & Y作为单独的虚拟对象使得旋转垂直和水平,这在某些情况下是可取的。您还可以将DummyX DummyY对象合并到一个DummyXY对象中,该对象将提供更真实的世界旋转样式,但取决于您的需求,哪个更适合。
MainForm.pas:
unit MainForm;
interface
uses
FMX.Forms, FMX.Materials, System.Math.Vectors, FMX.Types3D, FMX.Objects3D, FMX.Controls3D, FMX.Viewport3D,
System.Classes, FMX.Types, FMX.Controls, FMX.Layouts, FMX.MaterialSources, System.Types, System.UITypes;
type
TForm1 = class(TForm)
Viewport3D: TViewport3D;
DummyX: TDummy;
DummyObject: TDummy;
CameraZ: TCamera;
Light1: TLight;
LayoutMain: TLayout;
DummyY: TDummy;
Cone1: TCone;
LightMaterialSource1: TLightMaterialSource;
procedure Viewport3DMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
procedure Viewport3DMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Single);
procedure Viewport3DMouseWheel(Sender: TObject; Shift: TShiftState; WheelDelta: Integer; var Handled: Boolean);
private
FDown: TPointF;
procedure DoZoom(aIn: Boolean);
public
end;
var
Form1: TForm1;
implementation
{$R *.fmx}
const
CAMERA_MAX_Z = -2;
CAMERA_MIN_Z = -200;
ZOOM_STEP = 2;
procedure TForm1.DoZoom(aIn: Boolean);
var
newZ: Single;
begin
if aIn then
newZ := CameraZ.Position.Z + ZOOM_STEP
else
newZ := CameraZ.Position.Z - ZOOM_STEP;
if (newZ < CAMERA_MAX_Z) and (newZ > CAMERA_MIN_Z) then
CameraZ.Position.Z := newZ;
end;
procedure TForm1.Viewport3DMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
FDown := PointF(X, Y);
end;
procedure TForm1.Viewport3DMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Single);
begin
if (ssLeft in Shift) then
begin
DummyX.RotationAngle.X := DummyX.RotationAngle.X - ((Y - FDown.Y) * 0.3);
DummyY.RotationAngle.Y := DummyY.RotationAngle.Y + ((X - FDown.X) * 0.3);
FDown := PointF(X, Y);
end;
end;
procedure TForm1.Viewport3DMouseWheel(Sender: TObject; Shift: TShiftState; WheelDelta: Integer; var Handled: Boolean);
begin
DoZoom(WheelDelta > 0);
end;
end.
MainForm.fmx:
object Form1: TForm1
Left = 0
Top = 0
Caption = 'Form1'
ClientHeight = 592
ClientWidth = 713
FormFactor.Width = 320
FormFactor.Height = 480
FormFactor.Devices = [Desktop]
DesignerMasterStyle = 0
object LayoutMain: TLayout
Align = Client
Size.Width = 713.000000000000000000
Size.Height = 592.000000000000000000
Size.PlatformDefault = False
TabOrder = 2
object Viewport3D: TViewport3D
Align = Client
Camera = CameraZ
Size.Width = 713.000000000000000000
Size.Height = 592.000000000000000000
Size.PlatformDefault = False
UsingDesignCamera = False
OnMouseDown = Viewport3DMouseDown
OnMouseMove = Viewport3DMouseMove
OnMouseWheel = Viewport3DMouseWheel
object DummyX: TDummy
Width = 1.000000000000000000
Height = 1.000000000000000000
Depth = 1.000000000000000000
object DummyY: TDummy
Width = 1.000000000000000000
Height = 1.000000000000000000
Depth = 1.000000000000000000
object CameraZ: TCamera
AngleOfView = 45.000000000000000000
Target = DummyObject
Position.Z = -20.000000000000000000
Width = 1.000000000000000000
Height = 1.000000000000000000
Depth = 1.000000000000000000
object Light1: TLight
Color = claWhite
LightType = Directional
SpotCutOff = 180.000000000000000000
Width = 1.000000000000000000
Height = 1.000000000000000000
Depth = 1.000000000000000000
end
end
end
end
object DummyObject: TDummy
Width = 1.000000000000000000
Height = 1.000000000000000000
Depth = 1.000000000000000000
object Cone1: TCone
Width = 1.000000000000000000
Height = 1.000000000000000000
Depth = 1.000000000000000000
SubdivisionsCap = 3
MaterialSource = LightMaterialSource1
end
end
end
end
object LightMaterialSource1: TLightMaterialSource
Diffuse = claWhite
Ambient = xFF202020
Emissive = claNull
Specular = xFF606060
Shininess = 30
Left = 436
Top = 56
end
end
我把这个从演示的地方,但我需要的伟大工程。应该适用于Delphi XE5以上。
@GlenMorse这里是最初发布的链接:http://delphiscience.wordpress.com/2012/11/14/making-a-pipe-with-bend-feature-using-delphi-firemonkey/ –
哇,一个答案那完全没有帮助。如何处理一些代码?每个白痴都知道它应该是拖动鼠标事件。 –