2014-03-13 167 views
1

我在改变THREEJs旋转方面困难重重。我基本上想让我的相机围绕我的物体旋转,而不是围绕标准点(0,0,0?)旋转。其原因是,我的Vector3值是相当大的。(X,Z,Y)ThreeJS改变相机的旋转焦点

4312872.381146194 66.59563132658498 -25727937.924670007 
4312475.124507734 66.59563132658498 -25728638.83021001 
4312004.77886603 133.19126265316996 -25728715.10960813 
4311292.30267081 133.19126265316996 -25728348.26316222 
4310580.495996718 199.78689397975492 -25727972.97279594 
4310080.51032912 199.78689397975492 -25727395.118092548 
4309842.889229621 266.3825253063399 -25726583.881802954 
4309162.375115815 266.3825253063399 -25726174.132726204 

我连接与行中的点,设置摄像机位置的边框,并使用OrbitalControls走动。但移动相机不关注我的线几何。我如何改变旋转行为?任何人都可以把我放在正确的道路上吗?

var renderer, 
    scene, 
    camera, 
    controls 

renderer = new THREE.WebGLRenderer({ antialias: true }); 
renderer.setSize(window.innerWidth, window.innerHeight); 
renderer.setClearColorHex(0xeeeeee, 1.0); 

scene = new THREE.Scene(); 

var material = new THREE.LineBasicMaterial({ 
    color: 0xff00cc, 
    fog: true 
}); 
var geometryL = new THREE.Geometry(); 

后来,我把我的数据,以几何...

var line = new THREE.Line(geometryL, material); 


geometryL.computeBoundingBox(); 
var bBox = geometryL.boundingBox; 
console.log(bBox); 
var x_max = bBox.max.x; 
var y_max = bBox.max.y; 
var z_max = bBox.max.z; 

scene.add(line); 

camera = new THREE.PerspectiveCamera(60, window.innerWidth/window.innerHeight, 1, 5000000); 
camera.position.set(x_max*1.01, y_max*1.01, z_max*1.01); 

controls = new THREE.OrbitControls(camera); 
controls.addEventListener('change', animate); 

controls.rotateSpeed = 0.01; 
controls.zoomSpeed = 0.01; 
controls.panSpeed = 0.08; 

controls.noZoom = false; 
controls.noPan = false; 

controls.staticMoving = true; 
controls.dynamicDampingFactor = 2; 

animate(); 

function animate() { 
    renderer.render(scene, camera); 
}; 

回答

1

只需添加对象的相机应该围绕旋转的摄像头的位置的位置。

camera.position.set(x_max*1.01, y_max*1.01, z_max*1.01).add(YourObject.position.clone()); 

你也可以尝试改变控制的目标:

controls.target = YourObject.position.clone(); 

我希望我理解你的权利,因为我目前无法运行代码。

+0

垫,感谢您的时间和答案。我尝试了两种方法,但迄今为止并不幸运。我必须首先添加一个位置到我的线上,对吗?像'line.position.set(x,y,z);'? –

+1

得到它的工作,我只需要改变'controls.rotateSpeed = 0.3', 'controls.zoomSpeed = 0.2'and'controls.panSpeed = 0.05',它们设置得太慢了。技巧是'controls.target = YourObject.position.clone()'感谢Mat! –