我正在创建一个简单的高/低卡牌游戏作为我的第一个游戏模式,在这里你需要猜测下一张卡片是高于还是低于当前卡片。我已经实现了一个GUI,作为JPanel
,游戏逻辑主要驻留在一个单独的类中。如何正确结束简单的纸牌游戏?
我的问题是我无法让游戏在Game Over中正常停止。如果猜测是正确的,GUI更新和卡片上的分数就会移动到下一个分数。如果回答错误,则显示最终得分并用重启按钮替换高/低按钮。目前在逻辑上有些问题,我不知道它是什么,因为游戏似乎很随机地结束,即使答案应该是正确的,并且有时在它应该时也不会结束。
有人可以帮我发现问题吗?
一般来说,追踪Java游戏是否结束的最佳方法是什么?
这是本场比赛的JPanel
/*imports were here*/
public class gamePanel_highLow extends javax.swing.JPanel {
private highLow game = new highLow();
private boolean playedGame = false;
/**
* Initializes the game view and makes restart button invisible
*/
public gamePanel_highLow() {
initComponents();
restartButton.setVisible(false);
}
/* stuff for init components made by gui editor were here */
private void lowerButtonActionPerformed(java.awt.event.ActionEvent evt) {
Card card = game.getCurrentCard();
BufferedImage cardIMG = card.getCardImage();
Image scaledCard = cardIMG.getScaledInstance(90, 138, java.awt.Image.SCALE_SMOOTH) ;
cardImage.setIcon(new ImageIcon(scaledCard));
currentCard.setText(game.getCurrentCard().toString() + " [" + game.getCurrentCard().getCardIntValue() + "]");
playedGame = game.chooseLow();
if(playedGame == true) { // maybe not best wording, as check is gameOver = true
score.setText("---");
cardIMG = card.getCardBackImage();
scaledCard = cardIMG.getScaledInstance(90, 138, java.awt.Image.SCALE_SMOOTH) ;
cardImage.setIcon(new ImageIcon(scaledCard));
lowerButton.setVisible(false);
higherButton.setVisible(false);
text_or.setVisible(false);
restartButton.setVisible(true);
currentCard.setText(game.getCurrentCard().toString() + " [" + game.getCurrentCard().getCardIntValue() + "]" + "final score: " + game.getCurrentScore());
}
else {
score.setText(game.getCurrentScore() + "");
}
}
private void higherButtonActionPerformed(java.awt.event.ActionEvent evt) {
Card card = game.getCurrentCard();
BufferedImage cardIMG = card.getCardImage();
Image scaledCard = cardIMG.getScaledInstance(90, 138, java.awt.Image.SCALE_SMOOTH) ;
cardImage.setIcon(new ImageIcon(scaledCard));
currentCard.setText(game.getCurrentCard().toString() + " [" + game.getCurrentCard().getCardIntValue() + "]");
playedGame = game.chooseHigh();
if(playedGame == true) {
score.setText("---");
cardIMG = card.getCardBackImage();
scaledCard = cardIMG.getScaledInstance(90, 138, java.awt.Image.SCALE_SMOOTH) ;
cardImage.setIcon(new ImageIcon(scaledCard));
lowerButton.setVisible(false);
higherButton.setVisible(false);
text_or.setVisible(false);
restartButton.setVisible(true);
currentCard.setText(game.getCurrentCard().toString() + " [" + game.getCurrentCard().getCardIntValue() + "]" + "final score: " + game.getCurrentScore());
}
else {
score.setText(game.getCurrentScore() + "");
}
}
private void restartButtonActionPerformed(java.awt.event.ActionEvent evt) {
lowerButton.setVisible(true);
higherButton.setVisible(true);
text_or.setVisible(true);
restartButton.setVisible(false);
Card card = game.getCurrentCard();
BufferedImage cardIMG = card.getCardImage();
Image scaledCard = cardIMG.getScaledInstance(90, 138, java.awt.Image.SCALE_SMOOTH) ;
cardImage.setIcon(new ImageIcon(scaledCard));
currentCard.setText(game.getCurrentCard().toString() + " [" + game.getCurrentCard().getCardIntValue() + "]");
playedGame = false;
game = new highLow();
}
,这里是游戏逻辑类:
public class highLow {
private int correctGuesses = 0;
private CardDeck deck;
private Card currentCard;
private Card nextCard;
private Boolean gameOver = false;
/**
* Initializes the game
*/
public highLow() {
deck = new CardDeck();
deck.fillDeck();
deck.shuffleDeck();
correctGuesses = 0;
gameOver = false;
currentCard = deck.dealCard();
nextCard = null;
}
public Card getCurrentCard() {
return currentCard;
}
public Card getNextCard() {
return nextCard;
}
public int getCurrentScore() {
return correctGuesses;
}
public boolean getGameOver() {
return gameOver;
}
/**
* Guesses next card is higher than current card.
* @return If correct, add 1 to correctGuesses and return 1.
* @return If wrong, set game over and return 0.
*/
public boolean chooseHigh() {
nextCard = deck.dealCard();
if(nextCard.getCardIntValue() > currentCard.getCardIntValue()) {
correctGuesses++;
gameOver = false;
}
else {
gameOver = true;
}
currentCard = nextCard;
return gameOver;
}
/**
* Guesses next card is lower than current card.
* @return If correct, add 1 to correctGuesses and return 1.
* @return If wrong, set game over and return 0.
*/
public boolean chooseLow() {
nextCard = deck.dealCard();
if(nextCard.getCardIntValue() < currentCard.getCardIntValue()) {
correctGuesses++;
gameOver = false;
}
else {
gameOver = true;
}
currentCard = nextCard;
return gameOver;
}
}
这是非常准系统,肯定的,但我不明白为什么gameOver
没有按”不工作,也不知道如何修复它。一直在,如果有一段时间,但一个新的修复打破别的东西。
编辑: 这里的Card
类:
/*imports*/
public class Card implements Comparable {
private CardSuit suit;
private CardValue value;
private BufferedImage image;
private static boolean sortByValue = true;
/**
*
* @param card_suit Suit of the card (clubs, spades, diamonds, hearts)
* @param card_value Value of the card (1-14)
* @param card_image Image file used in GUI
*/
public Card (CardSuit card_suit, CardValue card_value, BufferedImage card_image) {
suit = card_suit;
value = card_value;
image = card_image;
}
/**
*
* @return The card's suit
*/
public CardSuit getCardSuit() {
return suit;
}
/**
*
* @return The card's value
*/
public CardValue getCardValue() {
return value;
}
/**
*
* @param suit Card suit for filename
* @param value Card value for filename
* @return The specific filename located in cardImages folder
*/
public static String getImageFilename(CardSuit suit, CardValue value) {
return suit.getSuitAcronym() + value.getValueAcronym() + ".png";
}
/**
*
* @return Buffered image of a specific card to be used in GUI
*/
public BufferedImage getCardImage() {
return image;
}
/**
*
* @return get image representing back of the card
*/
public BufferedImage getCardBackImage() {
String imageFile = "src/main/java/cardImages/back.png"; // Stores image filename.
BufferedImage img = null; // Initializes image as null.
try {
img = ImageIO.read(new File(imageFile)); // Places proper image path to img variable
}
catch (IOException e) {
e.printStackTrace(); // Traces any errors
}
return img;
}
/**
*
* @return Cards value in integer form for easier comparison
*/
public int getCardIntValue() {
return value.getCardInt();
}
/**
*
* @return prints suit name
*/
public String suitToString() {
return suit.toString();
}
/**
*
* @return prints card value
*/
public String valueToString() {
return value.getValue();
}
public String toString() { //print card suit and value
return value.toString() + " of " + suit.toString();
}
/**
*
* @return
*/
public String toStringWithIntegers() { //print card suit and numerical version of value
return value.getCardInt() + " of " + suit.toString();
}
/**
* card sorting aid for deck and shuffle
*/
public static void sortCardsBySuit() {
sortByValue = false;
}
/**
* card sorting aid for deck and shuffle
*/
public static void sortCardsByValue() {
sortByValue = true;
}
/**
*
* @param card card object to compare with
* @return compares suit and value to another card object.
*/
public boolean sameAs(Card card) {
if ((value != card.value) || (suit != card.suit))
return false;
else
return true;
}
public int compareTo(Object otherCardObj) { //another comparison used only for sorting cards and creating a deck.
Card otherCard = (Card) otherCardObj;
int value_difference = value.compareTo(otherCard.value);
int suit_difference = suit.compareTo(otherCard.suit);
if (sortByValue) {
if (value_difference != 0)
return value_difference;
else
return suit_difference;
}
else {
if (suit_difference != 0)
return suit_difference;
else
return value_difference;
}
}
}
而且CardValue
类分配值卡。 SuitValue
是不是真的用在这个游戏,所以可以肯定这里没有必要:
/*imports*/
public class CardValue implements Comparable {
private String name; // full name of value
private String acronym; // acronym of value, used in the image files
private CardValue(String value_name, String value_acronym) {
name = value_name;
acronym = value_acronym;
}
// All card values
public final static CardValue TWO = new CardValue("Two", "2");
public final static CardValue THREE = new CardValue("Three", "3");
public final static CardValue FOUR = new CardValue("Four", "4");
public final static CardValue FIVE = new CardValue("Five", "5");
public final static CardValue SIX = new CardValue("Six", "6");
public final static CardValue SEVEN = new CardValue("Seven", "7");
public final static CardValue EIGHT = new CardValue("Eight", "8");
public final static CardValue NINE = new CardValue("Nine", "9");
public final static CardValue TEN = new CardValue("Ten", "10");
public final static CardValue JACK = new CardValue("Jack", "11");
public final static CardValue QUEEN = new CardValue("Queen", "12");
public final static CardValue KING = new CardValue("King", "13");
public final static CardValue ACE = new CardValue("Ace", "14");
String getValue() {
return name;
}
/**
*
* @return get value acronym
*/
public String getValueAcronym() {
return acronym;
}
/**
*
* @return get value as int
*/
public int getCardInt() {
return Integer.parseInt(acronym);
}
/**
*
* @return print name of value eg. Jack
*/
@Override
public String toString() {
return name;
}
// All values in a list for comparison.
public final static java.util.List VALUES =
Collections.unmodifiableList(Arrays.asList(new CardValue[] { TWO, THREE, FOUR, FIVE, SIX, SEVEN,
EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE }));
@Override
public int compareTo(Object otherValueObj) {
CardValue otherValue = (CardValue) otherValueObj;
return VALUES.indexOf(this) - VALUES.indexOf(otherValue);
}
}
编辑2: 删除从选择低/高键的新游戏,现在只要在重新启动按钮。我还将Rihards的想法加入到逻辑中,但仍然不能很好地发挥作用。
这里的布局是什么样子:http://gyazo.com/b8b5fe50185a134cc1cf0c320d8597d1
后1-3点击死了,即使是那些可能只是运气/随机的。
逻辑上似乎没什么问题。你有没有尝试添加一些输出,System.out.println到你回来的变量,你会发现是否有什么错误? – LudgerP
我刚刚在game.chooseHigh()方法后添加了用于playingGame的输出,并且游戏按如下方式运行:五 - >七 - >十(失败此处)....所以它选择了一次十个gameOver,即使它是大于七:O – FroZenL1Qu1d
粘贴您的卡类,也是你开始处理新卡 currentCard = deck.dealCard(); nextCard = deck.dealCard(); 然后在选择更高或更低的卡时再次抽出一张卡,以便浪费1张卡 currentCard = nextCard; nextCard = deck.dealCard(); 您还没有更新currentCard = nextCard; –