我一直在尝试创建程序生成的地下城,如this article所示。但是这对我来说理解这种算法的工作有点难。相反,我一直在使用this作为指导,至少了解房间的位置。本文中使用的程序是用Java编写的,因此我对“现实”做了一些修改,并尝试在Python 3.5中模拟相同的结果。IndexError:列表索引超出范围
我的代码如下:
from random import randint
class Room:
"""docstring for Room"""
def __init__(self, x, y, w, h):
"""[summary]
[description]
Arguments:
x {int} -- bottom-left horizontal anchorpoint of the room
y {int} -- bottom-left vertical anchor point of the room
w {int} -- width of the room
h {int} -- height of the room
"""
self.x1 = x
self.x2 = x + w
self.y1 = y
self.y2 = y + h
self.w = w
self.h = h
self.center = ((self.x1 + self.x2)/2, (self.y1 + self.y2)/2)
def intersects(self, room):
"""[summary]
Verifies if the rooms overlap
Arguments:
room {Room} -- a room object
"""
return(self.x1 <= room.x2 and self.x2 >= room.x1 and \
self.y1 <= room.y2 and self.y2 >= room.y1)
def __str__(self):
room_info = ("Coords: (" + str(self.x1) + ", " + str(self.y1) +
") | (" + str(self.x2) + ", " + str(self.y2) + ")\n")
room_info += ("Center: " + str(self.center) + "\n")
return(room_info)
MIN_ROOM_SIZE = 10
MAX_ROOM_SIZE = 20
MAP_WIDTH = 400
MAP_HEIGHT = 200
MAX_NUMBER_ROOMS = 20
dungeon_map = [[None] * MAP_WIDTH for i in range(MAP_HEIGHT)]
# print(dungeon_map)
def crave_room(room):
"""[summary]
"saves" a room in the dungeon map by making everything inside it's limits 1
Arguments:
room {Room} -- the room to crave in the dungeon map
"""
for x in xrange(min(room.x1, room.x2), max(room.x1, room.x2) + 1):
for y in xrange(min(room.y1, room.y2), max(room.y1, room.y2) + 1):
print(x, y) # debug
dungeon_map[x][y] = 1
print("Done") # dungeon
def place_rooms():
rooms = []
for i in xrange(0, MAX_NUMBER_ROOMS):
w = MIN_ROOM_SIZE + randint(0, MAX_ROOM_SIZE - MIN_ROOM_SIZE + 1)
h = MIN_ROOM_SIZE + randint(0, MAX_ROOM_SIZE - MIN_ROOM_SIZE + 1)
x = randint(0, MAP_WIDTH - w) + 1
y = randint(0, MAP_HEIGHT - h) + 1
new_room = Room(x, y, w, h)
fail = False
for other_room in rooms:
if new_room.intersects(other_room):
fail = True
break
if not fail:
print(new_room)
crave_room(new_room) # WIP
new_center = new_room.center
# rooms.append(new_room)
if len(rooms) != 0:
prev_center = rooms[len(rooms) - 1].center
if(randint(0, 1) == 1):
h_corridor(prev_center[0], new_center[0], prev_center[1])
v_corridor(prev_center[1], new_center[1], prev_center[0])
else:
v_corridor(prev_center[1], new_center[1], prev_center[0])
h_corridor(prev_center[0], new_center[0], prev_center[1])
if not fail:
rooms.append(new_room)
for room in rooms:
print(room)
def h_corridor(x1, x2, y):
for x in xrange(min(x1, x2), max(x1, x2) + 1):
dungeon_map[x][y] = 1
def v_corridor(y1, y2, x):
for y in xrange(min(y1, y2), max(y1, y2) + 1):
dungeon_map[x][y] = 1
place_rooms()
但每当我运行它,我得到以下错误:
Traceback (most recent call last):
File "/home/user/dungeon.py", line 114, in <module>
place_rooms()
File "/home/user/dungeon.py", line 87, in place_rooms
crave_room(new_room)
File "/home/user/dungeon.py", line 65, in crave_room
dungeon_map[x][y] = 1
IndexError: list index out of range
对于我从我的代码了解,crave_room
功能应能正常工作,因为我使用的是min
和max
函数。并且由于h_corridor
和v_corridor
函数以类似的方式工作它们呈现相同类型的问题。
我不确定是否因为使用矩阵作为原始文章中使用的画布的替代物而发生问题。我怀疑本地/全球变量问题,但我不认为这是问题所在。恐怕我犯了一个非常愚蠢的错误,没有看到它。
任何有关更好的数据结构使用的代码改进技巧或建议都是值得欢迎的,如果有人有这个问题,最好在Python上更清晰/更简单的文章,我在这里看到很多相关的帖子,但我仍然有点失落。
感谢您的任何帮助。 :d
也许不相关的问题,但'dungeon_map = [无] * MAP_WIDTH] * MAP_HEIGHT'会在稍后造成麻烦。有关更多信息,请参阅[列表的Python列表,意外地在子列表中反映的更改](http://stackoverflow.com/q/240178/953482) – Kevin
疯狂猜测:尝试使矩阵一行/列更高/更宽。'dungeon_map = [[None] *(MAP_WIDTH + 1)for _ in range(MAP_HEIGHT + 1)]' – Kevin
谢谢,我没有意识到这一点。我会更新代码。 – inblank