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class Game extends backbone.View
constructor: ->
@scene = new THREE.Scene()
@camera = new THREE.PerspectiveCamera 75, window.innerWidth/window.innerHeight, 1, 100000
@camera.position.z = 300
@scene.add @camera
@imgText = imgText = THREE.ImageUtils.loadTexture "/images/health.png"
imgText.wrapT = imgText.wrapS = THREE.RepeatWrapping
sphereMat = new THREE.MeshBasicMaterial {map: imgText}
@mesh = new THREE.Mesh new THREE.CylinderGeometry(100, 100, 200, 64, 1, true), sphereMat
@mesh.doubleSided = @mesh.flipSided = true
@mesh.frustumCulled = false
@scene.add @mesh
pl = new THREE.PointLight 0xFFFFFF
[pl.position.x, pl.position.y, pl.position.z] = [10, 50, 130]
@scene.add pl
@el = $ "body"
render: ->
@renderer = new THREE.WebGLRenderer()
@renderer.setSize window.innerWidth, window.innerHeight
$(@el).append @renderer.domElement
$(@el).mousewheel (event, delta) =>
@camera.position.z += delta
step: (delta) ->
@mesh.rotation.y += 1*
@renderer?.render @scene, @camera
获得纹理消失/重现的一些奇怪问题。它就像整个物体消失了一段时间,然后从那里回来。我附加了一个YouTube视频。双面图形消失THREE.js中y轴上的对象旋转
http://www.youtube.com/watch?v=aHh25O6I5Vs
就像它每次旋转只能显示一次纹理一样。 – Pykedout 2012-08-12 12:52:19
绝对似乎是错误的或某事。如果我进入气缸内部,则不存在此问题。 – Pykedout 2012-08-13 01:09:18
当我将材质的depthTest属性设置为false时,它会完全显示纹理。当它进行右转时(即使通过纹理的另一侧)。 – Pykedout 2012-08-13 21:12:59