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我试图通过修改顶点来更改脸部坐标。 变量的值是正确的,但在屏幕上没有改变。Three.js - 在平面上更改脸部大小几何
这是plain
这是我的代码:
var geometry = editor.selected.geometry;
var vertices = geometry.vertices;
vertices[1] = new THREE.Vector3(-100/3, 50, 0);
vertices[5] = new THREE.Vector3(-100/3, 0, 0);
var uvs = geometry.faceVertexUvs[0];
uvs[0] = [new THREE.Vector2(0, 1), new THREE.Vector2(0, 0.5), new THREE.Vector2(1/6, 1)];
uvs[1] = [new THREE.Vector2(0, 0.5), new THREE.Vector2(1/6, 0.5), new THREE.Vector2(1/6, 1)];
uvs[2] = [new THREE.Vector2(1/6, 1), new THREE.Vector2(1/6, 0.5), new THREE.Vector2(2/3, 1)];
uvs[3] = [new THREE.Vector2(1/ 6, 0.5), new THREE.Vector2(2/3, 0.5), new THREE.Vector2(2/3, 1)];
geometry.computeVertexNormals();
geometry.computeFaceNormals();
geometry.__dirtyVertices = true;
geometry.__dirtyNormals = true;
geometry.verticesNeedUpdate = true;
geometry.normalsNeedUpdate = true;
geometry.uvsNeedUpdate = true;
有什么建议?
是的,谢谢,这个顶点/几何错误是只有在这里,而不是在代码中。 我知道你说的关于边界顶点,事情是 - 我在那里有两个纹理的meshFaceMaterial(请参阅原始问题中添加的图像),仍然不能看到区别... – RoeePeleg
你能更新我的提琴吗? – gaitat
好吧,它的工作,当我创建新的PlaneGeometry。多谢 ! – RoeePeleg