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出于某种原因,我的OpenGL应用程序在ios6 4英寸Retina模拟器中运行时,获取了CAEAGLLayer的错误边界信息。iPhone 5 CAEAGLLayer返回错误边界
的CAEAGLLayer边界从这个代码打印出来
layer bounds are: (0.000000,0.000000), (320.000000,480.000000)
:
- (id)initWithCoder:(NSCoder*)coder {
if ((self = [super initWithCoder:coder])) {
// Get the layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
printf("layer bounds are: (%f,%f), (%f,%f)\n", eaglLayer.bounds.origin.x, eaglLayer.bounds.origin.y, eaglLayer.bounds.size.width, eaglLayer.bounds.size.height);
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
if (!context || ![EAGLContext setCurrentContext:context]) {
[self release];
return nil;
}
animationInterval = 1.0/60.0;
}
return self;
}
的窗口内容,然后向上移动,和0,0不再处于正确的位置。
任何人有任何想法为什么CAEAGLLayer被设置为不正确的宽度/高度?
感谢