我想创建一个命令,返回当前玩特定游戏的公会成员的数量。Discord.NET玩同一游戏的用户
示例(!是我的前缀):!打了英雄联盟。
如果有5名成员打联赛的传奇,输出:
There are 5 users currently playing League of Legends.
我设置以下,从调试我能够拿起v.Game.toString()
返回正确的字符串,但由于某种原因,如果语句不触发。它还捕捉到每当成员不玩游戏时引发的异常(我认为它是空的?),是否有解决方法?为什么这不算有多少成员玩某个游戏?
[Command("playing")]
public async Task playingGame(params string[] s)
{
string gameName = "";
int count = 0;
for (int i = 0; i < s.Length; i++)
{
gameName += s[i] + " ";
}
await Context.Channel.SendMessageAsync("Looking for: " + gameName);
var u = Context.Guild.Users;
foreach (var v in u)
{
await Context.Channel.SendMessageAsync("v = " + v.ToString());
try
{
await Context.Channel.SendMessageAsync(v.Game.ToString());
if (v.Game.ToString().ToLower().Equals(gameName.ToLower()))
{
count++;
await Context.Channel.SendMessageAsync("Found match, count = " + count);
}
}
catch (Exception x)
{
await Context.Channel.SendMessageAsync("Exception throw caught");
}
}
if (count > 1) {
await Context.Channel.SendMessageAsync("There are " + count + " users currently playing " + gameName + ".");
}
else if (count == 1)
{
await Context.Channel.SendMessageAsync("There is " + count + " user currently playing " + gameName + ".");
}
else if (count == 0)
{
await Context.Channel.SendMessageAsync("No one is currently playing " + gameName + ".");
}
}
这是例外:
System.ArgumentException: Argument cannot be blank
Parameter name: Content
at Discord.Preconditions.NotNullOrEmpty(String obj, String name, String msg)
at Discord.API.DiscordRestApiClient.<CreateMessageAsync>d__77.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
产品图,其中if语句应该触发(用户名封锁隐私的原因):
可以共享例外? – aloisdg
@aloisdg添加了if语句应该触发的异常消息和图片。 –
我知道这个字符串是空的,因为他们没有玩游戏,所以它没有被初始化。我主要关心的是if语句没有触发, –