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我在Bullet3D中使用FallingCubes演示,并注意到立方体碰撞时会旋转。但是,当我将程序更改为使用球体(btSphereShape)时,它们不会旋转。请注意,我为此使用了iPhone SDK。有没有人有任何建议如何让这些球体旋转?以下是一些相关代码:如何让球体在bullet3d中旋转
btTransform bodyTransform;
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(0,10+i*3,0));
//btCollisionShape* boxShape = new btBoxShape(btVector3(1,1,1));
btCollisionShape* boxShape = new btSphereShape(0.5f);
btScalar mass(1.);//positive mass means dynamic/moving object
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0,0,0);
if (isDynamic)
boxShape->calculateLocalInertia(mass,localInertia);
btDefaultMotionState* myMotionState = new btDefaultMotionState(bodyTransform);
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,
boxShape,localInertia);
btRigidBody* boxBody=new btRigidBody(rbInfo);
boxBody->setFriction(.3f);
sBoxBodies.push_back(boxBody);
boxBody->setActivationState(DISABLE_DEACTIVATION);
//add the body to the dynamics world
sDynamicsWorld->addRigidBody(boxBody);