所以我在Maya中有两个矩阵。我想反映关于另一个矩阵的x和y的一个矩阵。Maya Python API缩放关于另一个矩阵的矩阵
因此,作为一个例子:
对象1的矩阵是这样: [1.0,0.0,0.0,0.0,0.0,0.70710678118654746,0.70710678118654757,0.0,0.0,-0.70710678118654757,0.70710678118654746,0.0,0.0,0.0 ,0.0,1.0] 这是沿x轴旋转45度原点的物体。对象2的矩阵是这样的: [1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0,2.0,2.0,2.0,1.0] 坐在2处, 2,2在世界空间中没有旋转值。
当object1的反射的scaleX我们得到这样的矩阵: [1.0,0.0,-0.0,0.0,-0.0,0.70710678118654746,-0.70710678118654757,0.0,0.0,0.70710678118654757,0.70710678118654746,0.0,2.0,2.8284271247461898, -2.2204460492503131e-16,1.0]
这只是我查询矩阵,当我手动反映对象的规模。在Python API中这样做的方法是什么?
我假设某种方式与MTransformationMatrix,但无法找出那一个。
任何帮助将不胜感激!
听起来不错我会给它一个回去找回你。感谢您的回应。我已经手动构建矩阵,但这对于反映它是有意义的。 – chribis
如果您尚未完成此操作,则应查看Transform(http://download.autodesk.com/us/maya/2011help/Nodes/transform.html)的文档,其中对变换顺序进行了布局(maya使用post multiply :按照我上面的示例,按照从左到右的顺序进行转换) – theodox
所以我实际上注意到了一个问题。当反思说使用我的代码旋转的球体时,它不会正确反映矩阵。想法?再次感谢所有的帮助。 – chribis