2014-03-02 99 views
0

刚抬起头,我真的很新的这个很抱歉,如果我的问题是不清楚:LibGDX 3D模型纹理不正确的渲染

我做了使用搅拌机的3D模型,并作为我的模型材料我只是使用了具有光泽和漫反射纹理的混合着色器。我试图让它在LibGDX中正确显示。当我呈现在搅拌机的模型,这里是什么样子: enter image description here

我然后导出到FBX,然后使用FBX-CONV将其转换为一个.g3db文件的文件,但是当我尝试加载模型在我的代码(取自http://blog.xoppa.com/loading-models-using-libgdx/):

public class Basic3DTest implements ApplicationListener { 
PerspectiveCamera cam; 
public CameraInputController camController; 
public Environment environment; 
public ModelInstance instance; 
public ModelBatch modelBatch; 
public AssetManager assets; 
public Array<ModelInstance> instances = new Array<ModelInstance>(); 
public boolean loading; 

@Override 
public void create() { 
    modelBatch = new ModelBatch(); 
    environment = new Environment(); 
    environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 
      0.4f, 0.4f, 1f)); 
    environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -.5f, 
      -0.6f, -1f)); 
    cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), 
      Gdx.graphics.getHeight()); 
    cam.position.set(10f, 10f, 10f); 
    cam.lookAt(0, 0, 0); 
    cam.near = 0.1f; 
    cam.far = 300f; 
    cam.update(); 
    camController = new CameraInputController(cam); 
    Gdx.input.setInputProcessor(camController); 
    assets = new AssetManager(); 
    assets.load("data/Space Game/ModelData/blinky.g3db", Model.class); 
    loading = true; 
} 

    private void doneLoading() { 
     Model ship = assets.get("data/Space Game/ModelData/blinky.g3db", Model.class); 
     ModelInstance shipInstance = new ModelInstance(ship); 
     instances.add(shipInstance); 
     loading = false; 
    } 

@Override 
public void dispose() { 
    modelBatch.dispose(); 
    instances.clear(); 
    assets.dispose(); 
} 

@Override 
public void pause() { 
    // TODO Auto-generated method stub 

} 

@Override 
    public void render() { 
    if (loading && assets.update()) 
     doneLoading(); 
    camController.update(); 

    Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); 
    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 

    modelBatch.begin(cam); 
    modelBatch.render(instances, environment); 
    modelBatch.end(); 
} 

@Override 
public void resize(int arg0, int arg1) { 
    // TODO Auto-generated method stub 

} 

@Override 
public void resume() { 
    // TODO Auto-generated method stub 

} 

}

这里显示的内容: enter image description here

任何想法可能是错误的?预先感谢一堆。

回答