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经过数小时的奋斗,我终于可以画出一个物体,但在旋转时卡住了。我试图围绕Y轴旋转,但我似乎无法以任何方式使旋转平滑。它几乎是跳来跳去。可能有一些不尽相同的东西,因此我使用了一个模板。旋转OpenGL-ES对象
- (void)update
{
float aspect = fabsf(self.view.bounds.size.width/self.view.bounds.size.height);
GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f);
self.effect.transform.projectionMatrix = projectionMatrix;
GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f);
// Compute the model view matrix for the object rendered with ES2
GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 0.0f);
modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, startPoint.y, 0.0f, 1.0f, 0.0f);
dx = dy = 0;
modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix);
_normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL);
_modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix);
_rotation += self.timeSinceLastUpdate * 0.5f;
}
我的触摸行为:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
startPoint = [touch locationInView:self.view];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint point = [touch locationInView:self.view];
dx = point.y - startPoint.y;
dy = point.x - startPoint.x;
startPoint = point;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
}
在此先感谢。
感谢您的回复,但不幸的是,样本没有任何用户交互的手段。 – JavaCake
-1另一个评论,只是一个链接 – michaelsnowden