1
我有一个有很多网格的模型。我只想将纹理应用于单个网格。但问题是整个模型改变了它的纹理。我在做什么错了?Three.js不断变化的网格纹理改变整个模型
function load_models(callback) {
var loader = new THREE.OBJLoader(manager);
loader.load(baseDir + 'files/' + model.model_name, function (object) {
object.traverse(function(child) {
if (child instanceof THREE.Mesh) {
var mesh = model.meshes.filter(function(mesh) {
return mesh.name == child.name;
}).shift();
if (mesh.is_fiberboard == true) {
child.material.map = mesh.material.texture;
child.material.needsUpdate = true;
child.geometry.buffersNeedUpdate = true;
child.geometry.uvsNeedUpdate = true;
}
}
});
callback();
});
}