我发现this vertex shader:X射线顶点着色器的OpenGL ES 2.0
// Application to vertex shader
varying vec3 N;
varying vec3 I;
varying vec4 Cs;
void main()
{
vec4 P = gl_ModelViewMatrix * gl_Vertex;
I = P.xyz - vec3 (0);
N = gl_NormalMatrix * gl_Normal;
Cs = gl_Color;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
这个shader工作与我在OSX上运行我的3D模型。但是,我试图获得运行openFrameworks和Android的openGL ES 2.0的相同模型。我的3D模型加载正常,我的片段着色器似乎正在为openGL ES 2.0编译。但是,我的顶点着色器不会编译。有谁知道我可以如何更改此代码,以便它可以在Android上运行?
这是我在logcat中看到:
08-29 13:47:24.499: V/ofShader(26349): checkAndCreateProgram(): creating GLSL program
08-29 13:47:24.499: E/ofShader(26349): setupShaderFromSource(): GL_VERTEX_SHADER shader failed to compile
08-29 13:47:24.499: E/(26349): ofShader: GL_VERTEX_SHADER shader reports:
08-29 13:47:24.499: E/(26349): Vertex shader compilation failed.
08-29 13:47:24.499: E/(26349): ERROR: 0:8: 'gl_ModelViewMatrix' : undeclared identifier
08-29 13:47:24.499: E/(26349): ERROR: 0:8: 'gl_Vertex' : undeclared identifier
08-29 13:47:24.499: E/(26349): ERROR: 0:8: '=' : cannot convert from 'float' to '4-component vector of float'
08-29 13:47:24.499: E/(26349): ERROR: 0:10: 'gl_NormalMatrix' : undeclared identifier
08-29 13:47:24.499: E/(26349): ERROR: 0:10: 'gl_Normal' : undeclared identifier
08-29 13:47:24.499: E/(26349): ERROR: 0:10: 'assign' : cannot convert from 'float' to 'varying 3-component vector of float'
08-29 13:47:24.499: E/(26349): ERROR: 0:11: 'gl_Color' : undeclared identifier
08-29 13:47:24.499: E/(26349): ERROR: 0:11: 'assign' : cannot convert from 'float' to 'varying 4-component vector of float'
08-29 13:47:24.499: E/(26349): ERROR: 0:12: 'gl_ModelViewProjectionMatrix' : undeclared identifier
08-29 13:47:24.499: E/(26349): ERROR: 0:12: 'assign' : cannot convert from 'float' to 'Position 4-component vector of float'
08-29 13:47:24.499: E/(26349): ERROR: 10 compilation errors. No code generated.
08-29 13:47:24.499: V/ofShader(26349): setupShaderFromSource(): GL_FRAGMENT_SHADER shader compiled
08-29 13:47:24.499: V/(26349): linkProgram(): attaching GL_FRAGMENT_SHADER shader to program 22
08-29 13:47:24.499: E/ofShader(26349): checkProgramLinkStatus(): program failed to link
你在GL日志看到什么错误? – Tommy 2014-08-29 18:42:30
我编辑帖子以包含LogCat输出;谢谢。 – m27 2014-08-29 18:54:32