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我在XNA上的图元有问题。正如您在链接http://imgur.com/12UTd2s中看到的那样,某些纹理墙壁是透明的,有些则不是。有人可以解释为什么发生这种情况,并帮助我想出一个解决方案?XNA纹理图元透明
这里的穿墙声明中看到:
testWall.Add(new VertexPositionNormalTexture(new Vector3(x2, 0, z2), new Vector3(1, 0, 0), new Vector2(0,0)));
testWall.Add(new VertexPositionNormalTexture(new Vector3(x2, 0, z2 - 50), new Vector3(1, 0, 0), new Vector2(1,0)));
testWall.Add(new VertexPositionNormalTexture(new Vector3(x2, 20, z2), new Vector3(1, 0, 0), new Vector2(0,1)));
testWall.Add(new VertexPositionNormalTexture(new Vector3(x2, 20, z2), new Vector3(1, 0, 0), new Vector2(0,1)));
testWall.Add(new VertexPositionNormalTexture(new Vector3(x2, 20, z2 - 50), new Vector3(1, 0, 0), new Vector2(1,1)));
testWall.Add(new VertexPositionNormalTexture(new Vector3(x2, 0, z2 - 50), new Vector3(1, 0, 0), new Vector2(1,0)));
而这里的墙的声明我无法看透:
testWall.Add(new VertexPositionNormalTexture(new Vector3(x1, 0, z1 - 50), new Vector3(-1, 0, 0), new Vector2(0,1)));
testWall.Add(new VertexPositionNormalTexture(new Vector3(x1, 0, z1), new Vector3(-1, 0, 0), new Vector2(0,0)));
testWall.Add(new VertexPositionNormalTexture(new Vector3(x1, 20, z1 - 50), new Vector3(-1, 0, 0), new Vector2(1,1)));
testWall.Add(new VertexPositionNormalTexture(new Vector3(x1, 20, z1 - 50), new Vector3(-1, 0, 0), new Vector2(1,1)));
testWall.Add(new VertexPositionNormalTexture(new Vector3(x1, 20, z1), new Vector3(-1, 0, 0), new Vector2(1,0)));
testWall.Add(new VertexPositionNormalTexture(new Vector3(x1, 0, z1), new Vector3(-1, 0, 0), new Vector2(0,0)));
剔除设置为无,X2,X1,Z1 ,z2是顶点位置。有什么想法吗?
谢谢
它的工作!感谢队友^^对不起,但我没有足够的声望,以upvote你的答案 – 2014-09-30 21:37:21