我遇到了一些libgdx java代码的问题。 我正在使用assetmanager加载一些纹理。 文件是在Android项目,资产/ data文件夹,但是当我尝试加载它们像这样:使用AssetManager在LibGDX,Java中加载资产
manager.load("data/tile1.jpg", Texture.class);
它抛出异常,这是基本上是这样的:
Couldn't load dependencies of asset: data/tile1.jpg
能有人请帮帮我?
编辑: 我张贴整个例外:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: data/tile1.jpg
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:570)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:375)
at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:396)
at com.cyanstudios.onlinerpg.Game.create(Game.java:36)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: data/tile1.jpg
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:498)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:373)
... 4 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: data/tile1.jpg
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 7 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: data/tile1.jpg
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:69)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:41)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:58)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: data\tile1.jpg (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:222)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:145)
... 10 more
包含整个异常,它应该包含原因。 – Xoppa
我在文章中添加了完整的例外。 – Cyanide
在加载所有资产后可能会忘记放置此行'assetManager.finishLoading();'。 – Crowni