我想要一个随机移动我的敌人的模式,因为当我有3或4个敌人时,他们看起来像是同一个敌人的移动。 这是我的随机码:随机敌人模式
int seed = unchecked(System.DateTime.Now.Ticks.GetHashCode());
rand = new Random(seed);
这里过程的代码,此举:
public void move(GameTime time, WorldScreen screen)
{
timer += (float)time.ElapsedGameTime.TotalMilliseconds;
if (timer > 2000)
{
switch (rand.Next(0, 3))
{
case 0:
base.direction = Enemy.Direction.down;
break;
case 1:
base.direction = Enemy.Direction.right;
break;
case 2:
base.direction = Enemy.Direction.left;
break;
case 3:
base.direction = Enemy.Direction.up;
break;
}
timer = 0;
}
timer1 += (float)time.ElapsedGameTime.TotalMilliseconds;
if (timer1 > 50)
{
timer1 = 0;
if (direction == Enemy.Direction.down)
{
if (!MoveCollision(new Vector2(position.X, position.Y + speed), screen))
{
base.position.Y += speed;
ActualAnimation = getAnimation("rundown");
}
else
{
base.direction = Enemy.Direction.right;
}
}
if (direction == Enemy.Direction.up)
{
if (!MoveCollision(new Vector2(position.X, position.Y - speed), screen))
{
base.position.Y -= speed;
ActualAnimation = getAnimation("runup");
}
else
{
base.direction = Enemy.Direction.down;
}
}
if (direction == Enemy.Direction.right)
{
if (!MoveCollision(new Vector2(position.X + speed, position.Y), screen))
{
base.position.X += speed;
ActualAnimation = getAnimation("runright");
}
else
{
base.direction = Enemy.Direction.left;
}
}
if (direction == Enemy.Direction.left)
{
if (!MoveCollision(new Vector2(position.X - speed, position.Y), screen))
{
base.position.X -= speed;
ActualAnimation = getAnimation("runleft");
}
else
{
base.direction = Enemy.Direction.up;
}
}
}
ActualAnimation.update(time, position);
}
但是这个代码只是做了在房间内的所有敌人相同的模式。 thx帮助我。
'rand = new Random(seed)'line? – Mephy
因为第二个参数是**独占**上限,所以将'rand.Next(0,3)'更改为'rand.Next(0,4)'可能会很有用。换句话说,'rand.Next(0,3)'只返回来自'{0,1,2}'的值。 – Enigmativity
你可以尝试实例化一个'新Random()'(没有不必要的种子代码)作为'static'字段吗? – Enigmativity