我使用Three.js与Nvidia的3D Vision快门技术相结合。我做渲染的方式是因为它遵循: // Init 3D Vision Camera (Shutter Glasses)
var eye_separation = 0.03; // adjust to the distance of your eyes
var cam_toggle = true;
function anim
我那些代码创建盒: let v = [
new THREE.Vector3(-100,30,10),
new THREE.Vector3(-100,30,-10),
new THREE.Vector3(-100,-10,10),
new THREE.Vector3(-100,-10,-10),
new THREE.Vector3
我遵循three.js入门教程,但很快就试图将点光源添加到场景中。无论我如何嘲笑我的代码,点光源都不会点亮立方体。 var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75,
window.innerWidth/window.innerHeight, 0.1, 1000);
var ren